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141. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Change local chat to an actual communication tool rather than intel gathering device.
- by Karash Amerius - at 2013.08.27 23:32:00
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142. we need mini nukes... - in EVE General Discussion [original thread]
What they really need is a greater ranged smartbomb radius. True story.
- by Karash Amerius - at 2013.08.12 17:56:00
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143. Ice Prices Thru the Roof!!!! - in EVE General Discussion [original thread]
I certainly hope it is the end...been waiting awhile now.
- by Karash Amerius - at 2013.08.09 17:30:00
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144. New ECM idea... - in Player Features and Ideas Discussion [original thread]
Aliventi wrote: What is wrong with ECM right now? Just want to point out, this is the proper way to troll the forums. Nicely done.
- by Karash Amerius - at 2013.08.09 16:18:00
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145. Good up to date Domi fit? - in Ships and Modules [original thread]
I have been playing around with this for a bit...going back and forth between Neutrons and Electrons, but you get the idea. Haven't really killed anything with it yet, more of a lowsec solo / small gang / bait / whatever ship. In theory it should ...
- by Karash Amerius - at 2013.07.29 22:44:00
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146. Replace Jump-Portals with Tether-Jumping - in Player Features and Ideas Discussion [original thread]
While the idea is already stated rough around the edges...I see merit in it. Why not use bridging effects while built into the fleet system? Seems elegant to me, but people would have to retrain themselves during large fleet ops obviously. The 'm...
- by Karash Amerius - at 2013.07.25 15:44:00
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147. Zombie Rigging - in Player Features and Ideas Discussion [original thread]
I guess those Blood Raiders were on to something after all weren't they?
- by Karash Amerius - at 2013.07.25 15:35:00
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148. Gnosis-- the unsung hero of null/lowsec exploration - in Ships and Modules [original thread]
Additionally, you want to fill up 900m3 of loot from Low and Null exploration sites? Talk about a Pinata....the cargo is actually a BIG con because it makes you think you can do romanticized "extended exploration operations"...but what it really d...
- by Karash Amerius - at 2013.07.18 18:36:00
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149. I just stole approximately 45 Billion worth in ships, modules, and blueprints fr... - in EVE General Discussion [original thread]
Most likely a director alt that is cashing out but scared to lose friends. Either way, well played...newbie or not.
- by Karash Amerius - at 2013.07.18 18:20:00
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150. What people call transversal velocity is actually radial velocity - in EVE General Discussion [original thread]
While you are right if you are using guns...it does not matter much as far as missile systems go.
- by Karash Amerius - at 2013.07.17 22:33:00
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151. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
NOS needs a lot more transfer for it to be remotely useful outside of very specialized tackling fits. Maybe one of the problems isn't how weak NOS is, but the real lack of utilitarian high slot equipment that can all compete with each other in fi...
- by Karash Amerius - at 2013.07.16 21:34:00
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152. What ship is this? - in EVE General Discussion [original thread]
Stealth Bombers are actually fairly fun to do exploration with...if you fit them to kill covert ops, which is your primary targets and competition in Null exploration. Think about it.
- by Karash Amerius - at 2013.07.16 00:04:00
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153. Does anyone have a good Three-Link Damnation fit? - in Ships and Modules [original thread]
Plates (2x), Slave set. If you want weapons stick to anti-frig missiles. I like target painters on mine just to help the fleet out when possible.
- by Karash Amerius - at 2013.07.11 16:21:00
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154. EVE vs Startrek vs Starwars. who would win? - in EVE General Discussion [original thread]
Eve would win of course. No real "good guys" in Eve...and we all know what place good guys finish in.
- by Karash Amerius - at 2013.07.11 16:18:00
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155. New nerf to warp core stabs - Add -70% to virus strengh of ships for Hacking/An... - in Player Features and Ideas Discussion [original thread]
Oddsodz wrote: Karash Amerius wrote: Khanid Navy Scrambler is a 3 strength scrambler. You are welcome. So does the True Sansha scam, but if you think I am going to spend that kind of ISK just to kill a WCS stabbed frig. You have got anot...
- by Karash Amerius - at 2013.06.27 21:50:00
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156. New nerf to warp core stabs - Add -70% to virus strengh of ships for Hacking/An... - in Player Features and Ideas Discussion [original thread]
Khanid Navy Scrambler is a 3 strength scrambler. You are welcome.
- by Karash Amerius - at 2013.06.27 21:10:00
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157. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
The Caldari could have a third hull...just reskin the Bustard.
- by Karash Amerius - at 2013.06.26 18:51:00
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158. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
I would also suggest a greater amount transferred between all sizes of modules. Also, the addition of a Capital sized module would be a nice touch as well.
- by Karash Amerius - at 2013.06.26 18:39:00
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159. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: More armor than shields is bacause thats how the racial design works usually, no reason to change it here just because you will usually have expanders fit. Oh how the naive think; it should be a sport picking out these blank...
- by Karash Amerius - at 2013.06.26 17:34:00
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160. SP game breaking for new players. Please take your time to read this CCP. - in Skill Discussions [original thread]
I think the whole definition of "Winning" and "Losing" should be tossed out when discussing Eve. If you already think in these terms, then I pity you as a player...there is plenty of "win" a new player can achieve, but you must be bold and have go...
- by Karash Amerius - at 2013.06.25 18:47:00
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